• Nowhere to Run (111) [Duskmourn: House of Horror]
Magic: The Gathering

Nowhere to Run (111) [Duskmourn: House of Horror]

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Description
Set: Duskmourn: House of Horror
Type: Enchantment
Rarity: uncommon
Cost: {1}{B}
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.



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